In the land of a million mobile MMORPGs it takes a lot to separate a specific one from the pack. There have been a few big hits such as Mobage’s Rage of Bahamut and Square Enix’s Guardian Cross, but most others have gotten lost in the big sea of free-to-play mobile apps. Well, I happened to stumble upon a very promising title, Summoners War: Sky Arena, while browsing the app store last week. The Google Play page definitely made the game sound enticing with its “breathtaking graphics” and “enormous collection of over 400 monsters,” but I’ve heard all that before and wasn’t going to be so easily impressed. There are lots of mobile RPGs with decent graphics and lots of things to collect, but most of them aren’t much fun once you actually start playing them.
Once I downloaded the game, the intro wasn’t anything to get excited about and the storyline was pretty generic; greed over mana crystals caused the world to breakout into war and the only solution was to devise an arena to settle differences. The game begins on a floating island where a girl greets you and takes you through the tutorial of summoning and powering up monsters. The island is essentially your home and the monster you collect roam around and can be picked up and moved. I thought this was a pretty cool aspect, since most mobile MMORPGs feature card systems and you never actually get to see your creatures moving in 3D.
MSIAurora 2.0 Keymap Tool Bluestack APKSummoners War: Sky Arena APK 1.3.2 APKSummoners War: Sky Arena 1.3.6; Arsip Blog 2014 (15) December (4) November (11) APK + OBBDead Trigger 2 v0.08.0 APKES File Explorer 3.2.3 for Android PDFARBA'IN NAWAWI. MSIAurora 2.0 Keymap Tool Bluestack MSIDownload Latest Bluestacks Offline Installer for PC/Laptop - Windows XP, 7, 8 and 8.1 APKSummoners War: Sky Arena APK 1.3.2 APKMozilla Firefox for Android Free Download APK + OBBDead Trigger 2 v0.08.0 APKSummoners War: Sky Arena 1.3.6 APK + OBBModern Combat 5 - Blackout v1.0.1.c.
IMPRESSIVE BEGINNINGS
The tutorial was pretty basic: summon monsters, power them up, equip runes and purchase buildings. However, when I got the actual combat I was pretty blown away. Not only are all the fights in full 3D, but occasionally monsters get special cut scenes when performing critical attacks. On top of that, every monster has a completely different set of skills that vary depending upon its element type. The elements are fire, water, wind, dark and light with some elements being strong or weak against others.
The complex combat system is a great draw for the game.
This obviously means that a player with unlimited money could keep summoning mystical scrolls until they had an entire team of five star monsters, which is a huge advantage over any free players. What saves this system from being completely unbalanced is the fact that any monster can eventually be leveled up to a six star rarity form. Some of the higher level monsters have really strong skills, and this doesn’t balance that out, but there are also a number of great two and three star monsters that could potentially take free-to-play accounts quite far in the game.
In addition to being able to evolve all monsters to the same max level, red mana crystals can also be obtained through missions and daily tasks. Approximately 30 of these crystals can be gathered in a day, which is 1/3 of a mystical summon, but they can also be used for special buildings, extra energy, or additional arena fights. There are also a variety of missions that grant regular mana, red mana, or summon scrolls and can be quite generous (reaching level 35 grants 300 red mana crystals). Now this doesn’t mean that free and paying players are on par, but spending a small amount, between $25-100, would set most players up for a successful start, where similar games can require constant spending into the thousands.
NOT QOITE PERFECT
The massive amount of grinding in Summoners War: Sky Arena is probably going to be the selling or breaking point for most players. There are a ton of things to collect and grind out from runes to awakening material. Each monster has six slots for rune upgrades that can do everything from increase health to give a chance to stun. These runes also have rarities and randomly generated stats, so finding the perfect runes can take quite a long time. Not only can monsters be evolved into stronger versions, but they can also be awakened by collecting material from dungeons. These awakened versions are stronger and usually gain an additional skill or improve an existing one. My Ninetails, for example, will gain additional attack and a chance to stun with one of its skills once awakened.
Inugami might look terrifying at first, but he’s really a big puppy.
So does Summoners War: Sky Arena still contain many of the issues that mobile MMORPGs are known for? The short answer is yes, but they are clearly working on them and lessening the disparity between free-to-play and pay-to-win. Anyone looking for an incredibly fun and addicting mobile game should definitely give this one a try for the great combat and graphics alone. I give Summoners War: Sky Arenaan overall 4/5.
- Great mobile graphics
- Compelling combat mechanics
- Interactive base building
Cons:
Aurora 2.0 Keymap Tool Bluestack Installer
- Pay-to-win to an extent
- Lots of grinding
- Some game errors/glitches
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Aurora 2.0 Keymap Tool Bluestack Windows 10
Preview by MMOGAMES
Aurora 2.0 Keymap Tool Bluestacks
Aurora 2.0 Keymap Tool Bluestacks
The Aurora-2 data are based on a version of the original TIDigits (as available from LDC) downsampled at 8 kHz. Different noise signals have been artificially added to clean speech data. The software tool (called “FaNT”) for filtering and noise adding is available in the download area. You can use the tool for creating distorted data at sampling rates of 8 or 16 kHz.
The recognition experiments for Aurora-2 are based on the usage of the HTK recognizer as it is available from Cambridge University. Scripts and configuration files are part of the Aurora-2 CDs as they are distributed by ELRA/ELDA.
A published paper is available describing some details of the data creation and the recognition experiments.
The experiments as distributed on the CDs are based on acoustic features as they are created as output of a cepstral analysis scheme that has been standardized by ETSI. We refer to this feature extraction scheme as first standard. Later on the advanced front-end has been standardized as a second standard. We provide a set of scripts in the download area for performing the Aurora-2 experiment with the advanced front-end. A report is available containing more details about the set-up and the obtained recognition results.
The recognition experiments for Aurora-2 are based on the usage of the HTK recognizer as it is available from Cambridge University. Scripts and configuration files are part of the Aurora-2 CDs as they are distributed by ELRA/ELDA.
A published paper is available describing some details of the data creation and the recognition experiments.
The experiments as distributed on the CDs are based on acoustic features as they are created as output of a cepstral analysis scheme that has been standardized by ETSI. We refer to this feature extraction scheme as first standard. Later on the advanced front-end has been standardized as a second standard. We provide a set of scripts in the download area for performing the Aurora-2 experiment with the advanced front-end. A report is available containing more details about the set-up and the obtained recognition results.